November 2012
Beginner
336 pages
9h 18m
English
Matchmovers gather or generate all sorts of data during the matchmoving process. We’ve already seen how that information can be used to mark the key locations of objects within a scene and even to build models from them. In this chapter, I show you some alternate uses for matchmoving data and how the data can benefit other artists in the pipeline. You might never need to use these techniques, but I present them here as food for thought.
Chapter Contents
For the most part, matchmoves involve tracking a camera and then delivering that camera correctly placed into ...
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