January 2021
Intermediate to advanced
688 pages
19h 22m
English
This chapter covers
Our asteroid game from chapter 7 was functional but not that challenging. In order to make it more interesting, we need the asteroids to actually move! And, to give the player a chance to avoid the moving asteroids, we need to make it possible to move and steer the spaceship as well.
To implement motion in the asteroid game, we’ll use many of the same calculus concepts from chapter 8. The numerical quantities we’ll consider are the x and the y positions ...
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