Skip to Content
Mathematics for Game Programming and Computer Graphics
book

Mathematics for Game Programming and Computer Graphics

by Penny de Byl
November 2022
Intermediate to advanced
444 pages
9h 53m
English
Packt Publishing

Overview

This comprehensive book offers an in-depth exploration of the mathematical concepts necessary for game programming and computer graphics creation. Through practical, hands-on exercises using Python, Pygame, and PyOpenGL, readers will learn to construct and manipulate 3D environments. By the end of this guide, you'll master rendering, shading, and transforming graphics for your projects.

What this Book will help me do

  • Understand and effectively use Python with libraries like Pygame and PyOpenGL for 3D graphics programming.
  • Gain proficiency in applying mathematical concepts such as trigonometry, vectors, and matrices to 3D graphics.
  • Create visually engaging rendered objects with textures, colors, and lighting techniques.
  • Learn to use shaders for improved rendering performance by utilizing GPU acceleration.
  • Develop custom 3D graphics applications through practical exercises and examples.

Author(s)

Dr. Penny de Byl is an experienced educator and author specializing in game development, artificial intelligence, and interactive design. With decades of teaching and industry experience, she blends theory with hands-on practice in her books, making technical concepts accessible to a broad audience. Her approach emphasizes learning by doing, which resonates well with programming enthusiasts.

Who is it for?

This book is ideal for programmers and developers interested in enhancing their understanding of 3D graphics mathematics. If you are familiar with object-oriented programming and have basic knowledge of mathematics (such as trigonometry), this book will help you dive into practical aspects of creating and manipulating 3D visualizations. It's suited for engineers and hobbyists aiming to delve deeper into computer graphics and game engine creation.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Programming in C++: Creating 3D Games, First Edition

Game Programming in C++: Creating 3D Games, First Edition

Sanjay Madhav

Publisher Resources

ISBN: 9781801077330