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Mathematics for Game Programming and Computer Graphics
book

Mathematics for Game Programming and Computer Graphics

by Penny de Byl
November 2022
Intermediate to advanced
444 pages
9h 53m
English
Packt Publishing
Content preview from Mathematics for Game Programming and Computer Graphics

4

Graphics and Game Engine Components

No matter which graphics or games development engine you examine, they are built using a very similar architecture, the reason being that they all have to work with the same graphics devices, central processing units (CPUs), and graphics processing units (GPUs) to produce stunning visuals with exceptional frame rates. If you consider the nature of graphical elements that are drawn on a screen, they are also constructed from numerous layers depending on their functionality, dimensions in pixels, coloring, animation, lighting, physics, and user interaction.

In this chapter, we will begin exploring some typical application architectures as we begin to build our own. To enable the drawing of three-dimensional ...

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Publisher Resources

ISBN: 9781801077330Supplemental Content