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Mathematics for Game Programming and Computer Graphics
book

Mathematics for Game Programming and Computer Graphics

by Penny de Byl
November 2022
Intermediate to advanced
444 pages
9h 53m
English
Packt Publishing
Content preview from Mathematics for Game Programming and Computer Graphics

8

Reviewing Our Knowledge of Triangles

If there’s one area of mathematics that you want to focus on during your educational journey through graphics and games programming, make sure it is vector mathematics. I cannot stress enough how important having a thorough knowledge of this area is to your success in developing your skills in this domain. Trigonometry, which examines the relationships between side lengths and angles in triangles, underpins many of the vector functions. As such, we will be exploring the magic of triangles herein.

Initially, for me, vectors and triangles were taught as separate ideas. It wasn’t until I started using vectors in my game programming that it suddenly became clear how understanding triangles was such a big part ...

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Publisher Resources

ISBN: 9781801077330Supplemental Content