We'll use keyframes to ensure that this position will be saved. These keyframes are nothing more than saved information about an object at a definite point in time. You can specify what information should be saved in a keyframe. For this, use the small icons at the lower-right corner of the layout. There you'll find miniature Move, Rotate, and Scale icons, as well as other icons whose functions you will learn about later. You can activate or deactivate these icons by clicking them.

In our case, we need just the information that relates to position for the Target object. Deactivate all the icons except the small Move icon. Now you need to specify the point in time for which the information should be saved. For this we have the Time Manager ...

Get Maxon Cinema 4D 7: A Workshop for 2D/3D Graphics Pros now with the O’Reilly learning platform.

O’Reilly members experience live online training, plus books, videos, and digital content from nearly 200 publishers.