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Maya 8 for Windows and Macintosh: Visual Quickstart Guide
book

Maya 8 for Windows and Macintosh: Visual Quickstart Guide

by Morgan Robinson, Nathaniel Stein
March 2007
Beginner content levelBeginner
544 pages
18h 55m
English
Peachpit Press
Content preview from Maya 8 for Windows and Macintosh: Visual Quickstart Guide

10. Skeletons and Rigging

Once you model a character, you need to place a skeleton inside it in order to animate it (Figure 10.1). The skeleton is built as a hierarchy of individual joints connected by bones.

Figure 10.1. Inside this eyeball character, you can see the skeleton, which is used to pose and animate the character.

Image

These bones typically aren’t used directly to animate. Instead, you place a set of constraints on the bones. These constraints limit or alter the movement of the bones and allow you both greater control of the whole skeleton and the ability to pose the character with just a few bones or curves.

In general, nature serves as ...

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Publisher Resources

ISBN: 9780321476753Purchase book