Chapter 14The Weighting Is the Hardest Part
The Process of Weighting Our Character
Refer to Chapter_14 on the companion CD.
Wow, isn’t that a clever title for this chapter? Attaching the model to a skeletal rig is commonly referred to as weighting. In this process, the individual joints will influence each of the vertices on the model, thus making the character move. The art of proper weighting is a task that is very involved. You might even call it tedious at times.
In Maya, we call this process skinning. Luckily for us, Maya offers a pretty good tool set in order to make this process easier. Just like anything else, there are a number of different approaches to the skinning of a model. Some prefer to individually weight each of the vertices by ...
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