Chapter 2. Modeling
NUMEROUS MODELING TECHNIQUES exist, as well as many modeling formats. Box modeling, point modeling, edge loop modeling, and paint modeling are a few of the polygon modeling techniques. Polygon proxy modeling is a variation of subdivision modeling. NURBS surfaces, on the other hand, are a modeling system unto themselves. Although NURBS surfaces are used exclusively with only a small percentage of current feature film and visual effects projects, the format remains extremely efficient. More important, NURBS surfaces are used extensively in industrial design, manufacturing, and the automotive industry. Since NURBS surfaces tend to get little space in Maya books, the brunt of this chapter is dedicated to tips and tricks for modeling ...
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