Chapter 7. Lighting

LIGHTING IS WHERE the magic happens. Although an excellent model, clever rigging, strong character animation, and fine textures can make a project impressive, it's the lighting that makes the viewer believe that the 3D might actually be real. When surveying the wealth of literature on the subject of lighting, 3-point lighting is encountered repeatedly. Despite this, 1-point, 2-point, and naturalistic lighting remain equally valid. Although a good portion of lighting technique deals with aesthetic issues of light placement, color, and intensity, many technical issues are present, such as, for example, the creation of high-quality shadows and the control of light decay.

This chapter's topics are organized into the following techniques: ...

Get Maya® Professional Tips and Techniques now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.