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Maya® Studio Projects Texturing and Lighting
book

Maya® Studio Projects Texturing and Lighting

by Lee Lanier
May 2011
Beginner
239 pages
8h 29m
English
Sybex

Overview

Learn to create realistic digital assets for film and games with this project-based guide

Focused entirely on practical projects, this hands-on guide shows you how to use Maya's texturing and lighting tools in real-world situations. Whether you need to sharpen your skills or you're looking to break into the field for the first time, you'll learn top industry techniques for this important skill as you follow the instructions for several specific projects. You can even create your own version, using final Maya scene files to validate results.

  • Lighting and texturing projects are often an excellent way for new animators to break into the business
  • This is the only project-based book dedicated to understanding and implementing Maya's texturing and lighting tools for creating realistic digital assets for film, video, and games
  • Walks you step by step through lighting and texturing objects, characters, and locations
  • Written by a professional CG artist who has worked on high-profile films including Antz and Shrek

Practical, project-based instruction in this guide will help you perfect your skill with Maya's texturing and lighting tools.

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Publisher Resources

ISBN: 9780470903278Purchase book