Chapter 2. Fluid Mechanics
The particle technology you explored in Chapter 1, "Particles," was considered the pinnacle of simulation when it was first introduced. And over several years, this technology found new uses in manipulating geometry. New techniques and better solvers quickly followed. However, particles lack the realism needed for certain film special effects. To answer this need, a new tool emerged based on an old science. The real-world study of fluid mechanics is the basis of Maya's 3D Fluids tool.
Fluids are challenging to work with. They are more mathematically intensive than other simulations, for both the computer and the creative ...
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