Chapter 1. Walls, Ceilings, and Floors
A basic interior game environment CONSISTS of some combination of walls, ceilings, and floors. For the most part, the way you create any of these three surfaces will follow standard procedures, but they definitely have differences that you need to consider. These surfaces (and I'll refer to them as backgrounds from now on) will be forming the foundation from which you'll be building all other props and environmental visuals in your interior spaces. You definitely want to treat your backgrounds consistently and to the highest quality.
In this chapter, the term backgrounds refers to 3D surfaces that serve the basic function of a wall, a ceiling, or a floor. The way a game handles such ...