Chapter 3. Weapons
Although not in every game, combat appears in a large percentage of games. Whether it is guns, swords, or lightsabers, in combat-heavy games weapons play a major role. Especially in a game that requires switching weapons frequently, you may need to create a large variety of weapons. In fact, some role-playing games have arsenals of hundreds of unique weapon art assets for players to draw from. In this chapter, you'll focus on modeling in greater depth by going over some of the common modeling tools and commands that every game artist should know.
Weapons in video games can come in all sorts of themes. In Microsoft's Halo series, the weapons are science-fictional and alien, firing lasers, plasma bolts, and ...