Chapter 7. Ambient Movement
There is no exact terminology used in the game industry for objects that move. It generally just comes down to the art lead asking an artist, "Hey, can you animate this?" So for the sake of this chapter, I'll just refer to such objects as movers. Movers are just like any other object and they are created using the same methods. The main difference is that movers are bound with a skeleton and, obviously, animated so that they move. In this chapter, you'll create a simple mover and go through the process of rigging and animating it.
Not too long ago, back when 3D was still relatively new in the game industry, animation was rather expensive. There were only so many moving parts that could be rendered ...