Chapter 9. Pro Tips

This chapter will be somewhat free-flowing and will jump from one subject to another to convey additional information, concepts, methods, and terminology that I haven't covered in the previous projects of this book. These extras are important for any game artist to know. Many of these topics are techniques that you might use only every so often on certain projects, or perhaps never. But they are good tips that all good environment artists should be aware of.

Using Mudbox or ZBrush

Autodesk's Mudbox and Pixologic's ZBrush are two programs that have become extremely popular in the video game industry. They allow extremely high-resolution models to be made and can help create an exceptional amount of detail that just isn't possible ...

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