Multirender Passes

You can use several methods to create render passes in Maya. As discussed in Chapter 6, “Texturing and Lighting a Vehicle, Part 2,” you can create a few basic render passes through the Render Pass Options section of a render layer's Attribute Editor tab. In addition, you can create specialized passes by assigning a material override to a particular layer. However, these methods are somewhat limited. When using the mental ray renderer, however, you have access to a wide array of render passes through the multirender pass system.

Although the multirender pass system is applied through the Render Layer Editor, it's designed to reduce the need for numerous render layers. With the system, you can create an unlimited number of render ...

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