After you've adjusted the material Color and Transparency attributes, you can begin lighting. Although Maya provides a default light when no light nodes are present, the light quality is not driven by any particular light source. Hence, the default light is not suitable for judging assigned materials or added textures.
Although you have a fairly wide selection of light types in Maya, we will use an area light to serve as the key for the headphones scene. The soft quality of the area light makes it suitable for product lighting. Use the following steps to create and place the light: