Modeling Muscles

There are three types of muscles in the head: linear, sphincter, and sheet. Of the three, only the first two are represented in this chapter. It's important that each muscle is built without penetrating another or itself. You should keep the geometry simple and low resolution. You can use any modeling method to derive the geometry as long as the end product is polygons.

Project: Sphincter Muscle (Orbicularis Oris)

The orbicularis oris muscle is the king of the sphincter muscles. Most of your time will be devoted to getting this muscle to look and act properly. This project takes you through the steps of modeling this important sphincter muscle:

  1. Open the sphincterModel_v01.ma scene from the chapter2\scenes folder on the DVD. ...

Get Maya® Studio Projects: now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.