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Introduction

Oliver Schreer1, Jean-François Macq2, Omar Aziz Niamut3, Javier Ruiz-Hidalgo4, Ben Shirley5, Georg Thallinger6 and Graham Thomas7

1Fraunhofer Heinrich Hertz Institute, Berlin, Germany

2Alcatel-Lucent Bell Labs, Antwerp, Belgium

3TNO, Delft, The Netherlands

4Universitat Politècnica de Catalunya (UPC), Barcelona, Spain

5University of Salford, Manchester, United Kingdom

6Joanneum Research, Graz, Austria

7BBC Research & Development, London, United Kingdom

The consumption of audio-visual media has changed rapidly in the past decade. Content is now viewed on a variety of screens ranging from cinema to mobile devices. Even on mobile devices, today's user expects to be able to watch a personal view of a live event, for example, with a level of interactivity similar to that of typical web applications. On the other hand, current video and media production technology has not kept up with these significant changes. If we consider the complete media processing chain, the production of media, the delivery of audio-visual information via different kinds of distribution channels and the display and interaction at the end user's terminal, many challenges have to be addressed. The major challenges are the following.

Due to reuse of video content for different distribution channels, there is a need for conversion and post-production of the content in order to cope with different screen sizes. It is widely accepted that a movie production for cinema is recorded in a significantly ...

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