The consumption of audio-visual media has changed rapidly in the past decade. Content is now viewed on a variety of screens ranging from cinema to mobile devices. Even on mobile devices, today's user expects to be able to watch a personal view of a live event, for example, with a level of interactivity similar to that of typical web applications. On the other hand, current video and media production technology has not kept up with these significant changes. If we consider the complete media processing chain, the production of media, the delivery of audio-visual information via different kinds of distribution channels and the display and interaction at the end user's terminal, many challenges have to be addressed. The major challenges are the following.
Due to reuse of video content for different distribution channels, there is a need for conversion and post-production of the content in order to cope with different screen sizes. It is widely accepted that a movie production for cinema is recorded in a significantly ...