Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software.
Microsoft's Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities.
Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You'll learn about the Kinect hardware and what it can do. You'll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you'll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world.
Along the way, you'll learn principles and terminology. Volumetric computing didn't begin with the Kinect. The field is decades old—if you've ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person.
What you'll learn
Install drivers to connect your Kinect to your PC, whether running Windows or Mac OSX
Download and run the growing body of software freely available via the Internet
Write scripts in the popular Processing language
Take advantage of Microsoft's Kinect SDK for Windows
Choose a software development environment that suits your needs
Grasp principles and terminology underlying the Kinect technology
Who this book is for
Meet the Kinect is aimed at technology enthusiasts, including programmers, artists, and entrepreneurs who are fascinated by the possibilities arising from the direct, human-computer interaction enabled by the Microsoft Kinect. The book is for anyone who wants to take advantage of the growing body of software for the Kinect, and for those who wish to write their own programs and scripts involving the Kinect as an input device.
Table of Contents
- Contents at a Glance
- About the Authors
- About the Technical Reviewer
- Chapter 1: Getting Started
- Chapter 2: Behind the Technology
- Chapter 3: Applications in the Wild
- Chapter 4: Scripting the Kinect
- Chapter 5: Kinect for Creatives
Chapter 6: Application Development with the Beckon Framework
- What is Beckon?
- Installing Beckon
- Activating Beckon
- Getting Started
- Incorporating Beckon with Flash
- Understanding the Beckon Flash Example
- Modifying the Beckon Flash Example
- Designing A Custom Gesture
- Adding a New Gesture to the SDK
- Adding a Gesture for use by Flash
- Building Functionality Based on a Gesture
- Chapter 7: 3D Games and User Interfaces with Unity
- Chapter 8: Microsoft's Kinect SDK
- Chapter 9: Volumetric Display Techniques
- Chapter 10: Where Do We Go From Here?
- Title: Meet the Kinect: An Introduction to Programming Natural User Interfaces
- Release date: December 2011
- Publisher(s): Apress
- ISBN: 9781430238881