C H A P T E R 4
Scripting the Kinect
Now that you’ve seen a little bit of what the Kinect can do, it’s time to make it do your bidding! In this chapter, we will use the cross-platform, noob-friendly Processing programming environment—along with some Kinect libraries written by geniuses—to grab in–depth information from a Kinect sensor and do our own rendering and analysis of it. Sound amazing? Prepare to amaze yourself.
First, a response to those of you who are saying to yourselves, “Uh, why Processing?” (or perhaps more likely, “Uh, what’s Processing?”). Processing is a sweet, little, self-contained programming language and integrated development environment (IDE) that came out of the famed MIT Media Lab in 2001. It was created ...