Chapter 3. Scripting a Basic IK Biped Rig
THIS CHAPTER TAKES you through the process of scripting a basic biped rig, as the basis for adding more advanced controls through the rest of this book. First, you’ll learn how to create the rig in the Maya interface, and then learn how to apply the techniques through MEL code. You’ll examine a total of six scripts, four containing procedures for creating skeletons and icons, and two containing procedures for processing, transforming, and parenting all the rig nodes.
Creating the Basic Rig Components
In this ...
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