Chapter 5. Finishing the IK Biped Rig
THIS CHAPTER TAKES you through the final steps of assigning the rig to the skin with a smooth bind. It shows you details on binding and weighting in both the interface and through MEL scripting. This chapter also introduces you to additional deformation techniques, including indirect binding with a proxy skin, adding geometry-based influences, and using blend shapes to assign morph shapes to the face.
Creating a ...
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