4. Essential Mathematics for Graphics
The difference between the poet and the mathematician is that the poet tries to get his head into the heavens while the mathematician tries to get the heavens into his head.—G.K. Chesterton
In graphics programming, there are two components you need to understand: the programming framework and what problems it is capable of solving. The language of graphics is mathematics, which is the purest language we have to describe the world around us. Everything we see and everything that moves can be expressed mathematically, and the equations can be easily expressed in code. This chapter covers some important mathematical concepts that enable the framework to turn lifeless-looking code into lively, detailed graphics. ...
Get Metal Programming Guide: Tutorial and Reference via Swift now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.