Book description
Explore effective learning programs with the father of e-learningMichael Allen's Guide to e-Learning: Building Interactive, Fun, and Effective Learning Programs for Any Company, Second Edition presents best practices for building interactive, fun, and effective online learning programs. This engaging text offers insight regarding what makes great e-learning, particularly from the perspectives of motivation and interactivity, and features history lessons that assist you in avoiding common pitfalls and guide you in the direction of e-learning success. This updated edition also considers changes in technology and tools that facilitate the implementation of the strategies, guidelines, and techniques it presents.
E-learning has experienced a surge in popularity over the past ten years, with education professionals around the world leveraging technology to facilitate instruction. From hybrid courses that integrate technology into traditional classroom instruction to full online courses that are conducted solely on the internet, a range of e-learning models is available. The key to creating a successful e-learning program lies in understanding how to use the tools at your disposal to create an interactive, engaging, and effective learning experience.
- Gain a new perspective on e-learning, and how technology can facilitate education
- Explore updated content, including coverage regarding learner interface, gamification, mobile learning, and individualization
- Discuss the experiences of others via targeted case studies, which cover good and not so good e-learning projects
- Understand key concepts through new examples that reinforce essential ideas and demonstrate their practical application
Michael Allen's Guide to e-Learning: Building Interactive, Fun, and Effective Learning Programs for Any Company, Second Edition is an essential resource if you are studying for the e-Learning Instructional Design Certificate Program.
Table of contents
- Title Page
- Copyright
- Dedication
- Foreword by Tony Bingham
- Preface
- Acknowledgments
- Chapter 1: What's New?
-
Part I: The Business Perspective
- Chapter 2: Plain Talk
- Chapter 3: What You Don't Know Can Kill (Your e-Learning)
-
Chapter 4: Making Success Possible
- Unrecognized Contextual Factors
- Change Is Necessary
- Prerequisites to Success
- Is Performer Competency the Problem?
- Throw Some Training at It
- Nonperformance Problems
- Just Do It—It's Easy
- Disguised Competency Problems
- Good Performance Is Possible
- Incentives Exist for Good Performance
- Use Training to Fix the Performance Environment
- There Are No Penalties for Good Performance
- Essential Resources for e-Learning Solutions Are Available
- Why Do We Do Things That We Know Are Wrong?
- How to Do the Right Thing
- Design—The Means to Success
- e-Learning or Bust
- Quick and Easy
- Learning Objects
- Art or Science?
- Problems Applying Research Results
- A Pragmatic Approach
- The Takeaways
- Chapter 5: Executive's Guide to Good e-Learning
- Chapter 6: Where Does e-Learning Fit?
-
Part II: Great e-Learning Design
- Chapter 7: Seven Simple Success Strategies
- Chapter 8: The Serious e-Learning Manifesto
- Chapter 9: Motivation in Learning
-
Chapter 10: Seven Magic Keys to Motivational e-Learning
- Using the Magic Keys
- Magic Key 1: Build on Anticipated Outcomes
- Magic Key 2: Put the Learner at Risk
- Magic Key 3: Select the Right Content for Each Learner
- Magic Key 4: Use an Appealing Context
- Magic Key 5: Have the Learner Perform Multistep Tasks
- Magic Key 6: Provide Intrinsic Feedback
- Magic Key 7: Delay Judgment
- The Takeaways
- Chapter 11: Navigation
- Chapter 12: CCAF and Interactive Instruction
- Chapter 13: Interactivity Paradigms That Work
- Chapter 14: Successive Approximation and SAM
- Part III: Serious Learning Games
- About the Author
- References
- Additional Resources
- Index
- End User License Agreement
Product information
- Title: Michael Allen's Guide to e-Learning, 2nd Edition
- Author(s):
- Release date: October 2016
- Publisher(s): Wiley
- ISBN: 9781119046325
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