Coordinating
In this section, we will tie everything together by completing the AppManager; as implied by the title of this section, the AppManager is concerned with coordinating the activities of the game and ensuring that dependencies are fulfilled before starting a new task. In this project, the AppManager is also responsible for the spawning of the player entities, which is the main focus of this section. With that being said; let's jump into it and start putting things in place; open the script by either double-clicking on the file from within the Unity Editor (located in the /PaintWarz/Scripts folder within the Project panel) or from within Visual Studio.
Within the AppManager class, we have assigned all relevant prefabs accessible ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access