In this section, we will tie everything together by completing the AppManager; as implied by the title of this section, the AppManager is concerned with coordinating the activities of the game and ensuring that dependencies are fulfilled before starting a new task. In this project, the AppManager is also responsible for the spawning of the player entities, which is the main focus of this section. With that being said; let's jump into it and start putting things in place; open the script by either double-clicking on the file from within the Unity Editor (located in the /PaintWarz/Scripts folder within the Project panel) or from within Visual Studio.
Within the AppManager class, we have assigned all relevant prefabs accessible ...