That was a lot of work. Even if the people at SharpDX had managed to include the necessary wrappers, we still would have had to do a lot to get a sound to come from a designated place.
Fortunately, this is much easier to do in Unity. We just need to add one component, set a couple of properties, and make some global changes to the settings of the project. I will show you all these steps right now, and I will do that in our RockOn app.
We have a bunch of guitars that we can place in our room. I think it would be nice if each one of them makes a guitar sound every time we place it, just as if the user were not careful enough when putting the expensive instrument on the stage.
To begin, we need a sound. Again, there are tons of websites ...