Creating Destructors and Handling Garbage Collection
The flip side of constructors are destructors, which are called when it's time to get rid of an object and perform cleanup, such as disconnecting from the Internet or closing files. Getting rid of no-longer-needed objects involves the C# garbage collector, which calls your destructor. The C# garbage collector is far more sophisticated than the ones available in most C++ implementations, as we'll see soon. Let's start with destructors first.
Creating a Destructor
You place the code you want to use to clean up an object when it's being deleted, if any, in a destructor. Destructors cannot be static, cannot be inherited, do not take parameters, and do not use access modifiers. They're declared ...
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