This chapter introduced you to the new Windows Runtime library (WinRT) and the new Visual Studio project and item templates for creating Windows Store applications for Windows 8. We discussed the fundamentals of WinRT, including its goals, its high-level architecture, its programming model, and the Application Lifecycle Model for WinRT applications.
We visited the primary design principles that underlie Modern UI applications and discussed how those principles are enabling a new class of applications to run on the Windows 8 operating system.
The various language choices for doing WinRT development were explored, and the basics of control layout were bridged from the existing WPF world to the XAML/WinRT world.
Finally, we explored in ...