Chapter 5: On the Level: Making Modular Scenery
That's it, we're done. You now know everything and you're on your own. Good luck.
…
Hmm.
Okay, perhaps there are a few more topics we can cover, just to pass the time before the inva—before the good weather gets here. First, we'll start by thinking about how we can create our mini-game level in a smart, modular way, and then we'll block out the level. After that, we'll quickly review what we've learned in Blender in Chapter 3, Entering the Blender Zone for the First Time. Before we actually create some reusable meshes, we'll have a first look at textures and materials.
Finally, we'll spend time learning new tools ...
Get Mind-Melding Unity and Blender for 3D Game Development now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.