Chapter 10: Secret Weapon #2: Animating with Timeline

"The best way to predict the future is to create it."

—Peter Drucker

What's that? You want even more cosmic power than you already have? Are you sure? It might be dangerous. After all, you can now create new objects in Unity and Blender, you can animate them in both apps, you can UV unwrap, you can texture, you can code abstract classes, and you can do other things as well.

Remember: absolute power corrupts absolutely. But if you're sure you want to learn more powerful ancient galactic secrets, who am I to say no? (Just don't start wearing a shadowy hood and cackling "Muhahaha!" all the time.)

In this chapter, we will learn about and explore a built-in Unity package called Timeline (as opposed ...

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