Chapter 11: We Could Be Heroes: Blender Character Modeling

"I think that we all do heroic things, but hero is not a noun, it's a verb."

—Robert Downey, Jr.

Well, well, well. If it isn't time for our old friend Blender. We meet again.

This time, Blender will help us to fill in a key game element that's missing: the hero! What's a game without a protagonist? In this chapter, we will model our formidable space marine character whom we will continue to unwrap, texture, rig, and animate in later chapters.

This chapter will have three main topics:

  • Blender Command Review: It's been a while since we created things in Blender. Here, we will quickly recap the most useful commands that will come in handy when you are modeling the hero.
  • Prepping for the ...

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