Table of Contents
Preface
Section 1: There and Back Again – An Asset Roundtrip with Unity and Blender
Chapter 1: Melding Unity and Blender
What is Unity?
Top 12 Reasons for Using Unity
What Is Blender?
Top 8 and a Half Reasons for Using Blender
Requirements for this Book
Knowledge Prerequisites
Software Prerequisites
Hardware Prerequisites
How to Read This Book
Getting Additional Help
Summary
Chapter 2: Gathering Our Resources
Technical Requirements
Creating Our Unity Project
The Unity Hub
Selecting a Project Template
Your new project
Creating the project folders
Defining Our Mini-Game Level
Mini-Game Gameplay Mechanics
Using the Asset Store
What is the Asset Store?
Searching the Asset Store
Using the Package Manager
Getting ready for Blender ...
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