ImmersionDon’t Mind if I DoNewbieHacker CulturePseudonymityWhat is Fun?Portable CharactersGame for a SurveyGames as StoryMysterious but Unmistakably PowerfulWhat isn’t FunTraining SkillsRecipientBook Review: A Theory of Fun for Game DesignLaughing HeartilyImmersion TerminologyToon TimeLudologyNo-Win SituationMay DayGo Grok YourselfEngrossed vs. ImmersedPresenceOn your Second ReadOlton HallInter-World TrustNarratologyYou’re Only Supposed to …FloydVicariousnessImproving PlayersReal Life API—EducateGames & LearningFlowSeamlessnessTwo Definitions of ImmersionElementaryToo Immersive?GriefingDynamic Difficulty AdjustmentSpider LorePlaying for KicksAchieversSystem ImmersionLudology versus NarratologyPepperPortable Characters AgainA Narrative ExperienceThe Game Allows itPresence in ContextPersuasionUnfanboiedUnfun?No Fun?Reductio ad AbsurdumToo RealTwo Sides of the Same CoinThird PlacesReasons to DesignAnniversary AchieversDesign FlawDouble PresenceDouble FlowStoryNorms as RulesCore BeliefLevels of ImmersionAdvergamingPreferenceUnrealistic WorldsStory as HistoryPulling Up the LadderPlayer IDsIntention in GriefingNot Present, Not CorrectInterferenceUnrealisticMorbid GriefingA Bit of a GambleExplorersStory StructureWhat are the Odds?Collusion in Banality3 ActsNon-MMO ImmersionAnother WorldStory as NarrativeLetter from the FutureNPCs with PersonalityRealistic WorldsSocializersCognitive DissonanceKillersIn Defense of PsychologistsFloyd, RIPAdaptive AIInnovate!Story as BackstoryWood, Trees, Trees, WoodThe Charging MooseSeal of EvilAnniversary KillersThe Meaning of RealisticCover as CodeGaming AINarrative ArtToo Much MagicAsk Dr PsychoFeelingsUndermining AchievementJaina Proudmoore, GiantessOther StoryAlways a PawnNarrative ArcsPlace as SerendipityMMOs as Virtual WorldsCognitive Dissonance in MMOsVerisimilitudeStory Machines #1Unpredictable InteractionsAnatomy of a Rift QuestWhy Realistic?False ChoicesWhy Unrealistic?Story Machines #2The HamzanamaPersonal ArcsArtemis & ActaeonUnrealistic RealityMultiple NarrativesStory Machines #3Don’t Mix Them UpPlayer TypesUnrealistic PhysicsStory SummaryDextrusAre MMOsRail GamesLevel DesignAchiever, Explorer, Socializer, KillerElsinorMMOs AreCompletePlot CreationPenguinsKisho¯tenketsu QuestionNot Getting Player TypesBreadth and DepthTwo Questions, One AnswerBalance and OverbalanceIn or On?Mirror NeuronsCategorizationTank TypesEffect and AffectWhere Have All the Hackers Gone?Killer or Achiever?ElitismTank Types (Better)Player—that’s Player—TypesPartitionsPlayer Type DynamicsProgrammers’ Self-ImageVoIPBeyond MMOsWhat Determines a Player’s Type?The Proteus EffectWhat Programmers WantKisho¯tenketsu Answer