MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life
by Richard A. Bartle
In MMOs, players who engage in F2P are buying things that don’t exist but that instead are emergent composites of the interactions between bit patterns, rules, and illusion; they can’t be isolated in physical space.
People who engage in RMT also do this, and furthermore they’re selling things that (unless their original owners say so) are not theirs to sell.
Your least-favorite politician can’t stop you and I from making whatever private deals we want, but the mere fact that we can make a deal doesn’t imbue it with automatic legitimacy.
You want to say your least-favorite politician doesn’t have a soul anyway, right?
Security: UCC
Although user-created content (UCC) almost instantly and inevitably leads to depictions of male genitalia, this kind of ...
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