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Mobile Game Development with Unity
book

Mobile Game Development with Unity

by Jonathon Manning, Paris Buttfield-Addison
August 2017
Beginner
464 pages
9h 18m
English
O'Reilly Media, Inc.
Content preview from Mobile Game Development with Unity

Chapter 17. Beyond the Editor

Your game is done, the gameplay is polished, and the whole thing looks great. What do you do now?

It’s time to look outside the Unity editor itself. Unity provides a number of useful services that you can either use to improve your game, improve the way you make your game, or even develop a revenue stream for your game. In this chapter, we’ll look at all three.

We’ll also discuss building your game for devices, and making it available to the wider world.

The Unity Services Ecosystem

When people discuss Unity, they’re typically referring to the Unity editor—the software that Unity Technologies develops and sells. However, Unity is more than just the editor. In addition to this software, Unity provides a number of services that are designed to improve the quality of life for developers. Three of the most useful ones are the Asset Store, the Unity Cloud Build service, and the Unity Ads platform.

The Asset Store

The Unity Asset Store is an online storefront where programmers, artists, and other content creators for games can sell content designed to be integrated into a game.

The Asset Store is particularly good for people who lack a certain skill; for example, programmers without sufficient skill in (or time for) producing art assets can purchase the 3D models they need, so that they can focus on the programming that they’re better at. The same applies for people who need audio, a script in their game, and so on. Content in the Asset Store ranges from ...

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Publisher Resources

ISBN: 9781491944738Purchase bookErrata Page