August 2017
Beginner
464 pages
9h 18m
English
In this part, we’ll take a closer look at some specific features of Unity, ranging from a more detailed examination of the UI system to some deeper Unity plumbing through extending the editor. We’ll also examine the lighting and shading system, and conclude with a tour of the extended Unity ecosystem, and discuss how to get your games onto your devices and out into the world.
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