September 2013
Intermediate to advanced
248 pages
4h 8m
English
Learning about a device is critical before we can move ahead with designing and building a mobile experience. For a mobile, it is essential for any user experience designer to be on the device to understand this vehicle of delivery. In this chapter, we examine the differences in hardware, gestures, and user interface elements that make the top mobile platforms unique. Only by learning about a device and how it operates can we design for these different platforms and experiences. By doing so, we can create a user experience design across Android, iPhone, and even other devices, such as tablets. The goal of this chapter is to teach the reader the importance of being on the device.
iPhone; ...