Skip to Main Content
Mobile User Experience
book

Mobile User Experience

by Adrian Mendoza
September 2013
Intermediate to advanced content levelIntermediate to advanced
248 pages
4h 8m
English
Morgan Kaufmann
Content preview from Mobile User Experience
Chapter 7

How to Prototype in Mobile

Abstract

Returning to the practical approach of this book, the goal of this chapter is to discuss methods of and approaches to prototyping a mobile user experience on and off the device. Prototyping, especially in mobile, is critical to creating an opportunity to see how the experience changes with different device characteristics (different screen sizes, device sizes, screen resolutions, tablets vs. smartphones). More important, how do our actual users interact with the mobile experience before we move forward with building it? Understanding how to gather this feedback by using a prototype is critical to optimizing a mobile experience. This chapter presents tools, exercises, and different methods (physical ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Mobile Magic: The Saatchi and Saatchi Guide to Mobile Marketing and Design

Mobile Magic: The Saatchi and Saatchi Guide to Mobile Marketing and Design

Tom Eslinger

Publisher Resources

ISBN: 9780124095144