Chapter 7

How to Prototype in Mobile

Abstract

Returning to the practical approach of this book, the goal of this chapter is to discuss methods of and approaches to prototyping a mobile user experience on and off the device. Prototyping, especially in mobile, is critical to creating an opportunity to see how the experience changes with different device characteristics (different screen sizes, device sizes, screen resolutions, tablets vs. smartphones). More important, how do our actual users interact with the mobile experience before we move forward with building it? Understanding how to gather this feedback by using a prototype is critical to optimizing a mobile experience. This chapter presents tools, exercises, and different methods (physical ...

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