CHAPTER 2
3D Modeling Basics
Learning the Language of 3D
Working in 3D is part art and (unfortunately for many artists) part math. The art elements can be easy to understand and very translatable from other artistic endeavors. The mathematic concepts will, however, likely be new and at first unintuitive. Therefore, before we jump into learning the Silo tools that will help build and define our model, we will pause in this chapter to talk about the important conventions of working in 3D.
This chapter is geared toward the inexperienced modeler. While most of the rest of this book focuses on the “hows” of creating and manipulating geometry, this ...
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