Preface
You might be holding this book in a bookstore, asking yourself whether you should buy it. Or maybe you are in your employer’s library, wondering whether you should invest time in reading it. I know you don’t have time, so I’ll cut to the chase. If you have ever asked yourself how to write higher-level programs in C++, how to cope with the avalanche of irrelevant details that plague even the cleanest design, or how to build reusable components that you don’t have to hack into each time you take them to your next application, then this book is for you.
Imagine the following scenario. You come from a design meeting with a couple of printed diagrams, scribbled with your annotations. Okay, the event type passed between these objects is not ...
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