6

Friend or Foe – Test Cases

For a long time, test cases were considered a staple in game testing. With the adoption of agile methodologies and the gaming industry’s increased focus on Games as a Service (GaaS), test cases had to evolve as well. In this chapter, we will talk in detail about the importance of test cases, how to approach them, how to recognize good ones, and most importantly, how to create them. In modern game testing, we don’t necessarily always use test cases. We will also look into the most common test-case alternatives in more detail.

In this chapter, you will learn how to write great test cases, when to use them and when alternatives are a better choice, and lastly, how to create and use test-case alternatives.

We’ll cover ...

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