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MongoDB Applied Design Patterns
book

MongoDB Applied Design Patterns

by Rick Copeland
March 2013
Intermediate to advanced
174 pages
3h 58m
English
O'Reilly Media, Inc.
Content preview from MongoDB Applied Design Patterns

Chapter 9. Online Gaming

This chapter outlines the basic patterns and principles for using MongoDB as a persistent storage engine for an online game, particularly one that contains role-playing characteristics.

Solution Overview

In designing an online game, there is a need to store various data about the player’s character. Some of the attributes might include:

Character attributes
These might include intrinsic characteristics such as strength, dexterity, charisma, etc., as well as variable characteristics such as health, mana (if the game includes magic), etc.
Character inventory
If our game includes the ability for the player to carry around objects, we’ll need to keep track of the items carried.
Character location/relationship to the game world
If our game allows the player to move their character from one location to another, this information needs to be stored as well.

In addition, we need to store all this data for large numbers of players who might be playing the game simultaneously, and this data needs to be both readable and writable with minimal latency in order to ensure responsiveness during gameplay.

In addition to the preceding data, we also need to store data for:

Items
These include various artifacts that the character might interact with such as weapons, armor, treasure, etc.
Locations
The various locations in which characters and items might find themselves such as rooms, halls, etc.

Another consideration when designing the persistence backend for an online ...

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Publisher Resources

ISBN: 9781449340056Errata Page