© Jarred Capellman, Louis Salin 2020
J. Capellman, L. SalinMonoGame Masteryhttps://doi.org/10.1007/978-1-4842-6309-9_3

3. MonoGame Architecture

Jarred Capellman1  and Louis Salin1
(1)
Cedar Park, TX, USA
 

With the introduction of MonoGame and your development environment configuration behind us, we are now ready to deep dive into MonoGame’s architecture. Understanding the architecture in detail will help you to understand not only future chapters but enable you to extend MonoGame as you develop your skills.

In this chapter, you will
  • Learn about the MonoGame Pipeline app

  • Learn about MonoGame’s Game Class

  • Render your first pixels in MonoGame

MonoGame Architecture

Pipeline App

When thinking about a game, some of the biggest components are the assets such as ...

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