You would be hard pressed to find a game without particles these days. Even simple 2D games like ours now use particles to embellish the visual effects seen on the screen – anything from a torch flickering in a hallway to a water fountain in the middle of a stunning garden. A developer could even create a flock of birds or a school of fish using such systems, with each particle being a bird or fish.
The idea behind particle engines is to generate hundreds or even thousands of particle game objects that have certain attributes like color, opacity, or scale and ...