Chapter 14. Working with Audio
Often neglected, audio is an integral part of most motion graphics projects, whether it is music that sets an emotional tone, narration that tells a story, or sound effects that enhance an animation.
Motion has two parts of its interface dedicated to working with audio: an Audio tab in the Project pane and a full-featured Audio Editor in the Timing pane.
Using these tools, you can import audio files with different formats and adjust the volume (level) and balance (pan) of each to create an optimal combination (mix) of your audio elements. In addition, you can view a representation of the change in the audio level over time (called a waveform), and you can set markers that you can use as you move, trim, and slip audio ...
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