Godot supports many scripting languages unofficially through add-ons and patches. You’ll find people who’ve used GDScript, Python, Visual Scripting, and JavaScript. This book and chapter, however, focus on C#. C# is natively supported by Godot and is the natural choice for Unity developers where C# is used almost exclusively. Here, we’ll write our first Hello World script file with C# and see how to code common gameplay tasks with C# through the Godot API (Application Programming Interface). If you’ve coded with C# in Unity, you’ll be used to a whole string of commands and classes, ...
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