Index
- Autoregressive exogenous (ARX) model
- Bellman equation
- Bellman optimality equation see optimal state-value function
- Channel equalization
- Co-fields technique
- Defuzzification method
- Differential games (DGs)
- definition
- evader–pursuer game
- capture radius
- capture time
- control strategy
- eligibility traces
- equations of motion
- learns to escape
- membership functions
- pursuer evader dynamics
- fuzzy systems see fuzzy inference systems (FISs)
- guarding a territory game see guarding a territory game
- homicidal chauffeur
- capture time
- maximum steering angle
- minimum turning radius
- problem model
- pursuer's vs. evader's speed
- simulation results
- reinforcement learning algorithms
- Dirty gradient method
- Dynamic programming
- Echo cancellation
- Evader–pursuer game
- capture radius
- capture time
- control strategy
- eligibility traces
- equations of motion
- learns to escape
- membership functions
- Exponential moving-average Q-learning (EMA Q-learning) algorithm
- Finite impulse response (FIR) filter
- Friend-or-foe Q-learning (FFQ) algorithm
- Fuzzification method
- Fuzzy actor–critic learning (FACL) algorithm
- Fuzzy inference systems (FISs)
- actor–critic learning system
- algorithm
- architecture
- definition
- exploration part
- prediction error
- random white noise
- value function
- controller structure
- fuzzifier and defuzzifier
- fuzzy sets and rules
- crisp/classical set
- IF-THEN rules
- linguistic labels, MFs
- union and intersection operations
- product inference engine
- definition
- generalized modus ponens
- intersection and union ...
- actor–critic learning system
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