In this chapter, we describe the basic programming tools needed to provide stereoscopic 3D views of the polygons.
6.1 Basics of a Stereoscopic Scene
To produce stereoscopic 3D views of polygons, we create two images of the three-dimensional objects. The first image is the projection of the three-dimensional polygons onto the screen, using the equations given in Chapter 4 and a point of projection with coordinates (VX1, VY1, VZ1). The second ...