© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2021
M. Cywiak, D. CywiakMulti-Platform Graphics Programming with Kivyhttps://doi.org/10.1007/978-1-4842-7113-1_6

6. Stereoscopic 3D Programming

Moisés Cywiak1   and David Cywiak2
Leon, Guanajuato, Mexico
Queretaro, Mexico

In this chapter, we describe the basic programming tools needed to provide stereoscopic 3D views of the polygons.

6.1 Basics of a Stereoscopic Scene

To produce stereoscopic 3D views of polygons, we create two images of the three-dimensional objects. The first image is the projection of the three-dimensional polygons onto the screen, using the equations given in Chapter 4 and a point of projection with coordinates (VX1, VY1, VZ1). The second ...

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